﻿// Random Image Generator for JavaScript by Phil Barnes -- http://www.cyberus.ca/~barnes/phil/
ImageFiles = new Array (8);     // The # in this line indicates how many images there are.
ImageFiles[0] = "images/lgFoliage.jpg";
ImageFiles[1] = "images/lgForest.jpg";
ImageFiles[2] = "images/lgLake2.jpg";
ImageFiles[3] = "images/lgLake.jpg";
ImageFiles[4] = "images/lgSpillway.jpg";
ImageFiles[5] = "images/lgWetland2.jpg";
ImageFiles[6] = "images/lgWetland3.jpg";
ImageFiles[7] = "images/lgWetland.jpg";

ImageText = new Array (8);			// The # in this line indicates how many images there are.
ImageText[0] = "Foliage";
ImageText[1] = "Forest";
ImageText[2] = "Lake";
ImageText[3] = "Lake";
ImageText[4] = "Spillway";
ImageText[5] = "Wetlands";
ImageText[6] = "Wetlands";
ImageText[7] = "Wetlands";

D = new Date();
Seconds = D.getSeconds();
Random = Seconds%7;     

LT = "<";
GT = ">";


